Soulframe: Architecture is not only about building houses. It taught me almost everything that I need to complete games–from traditional drawings, to animations, to 3D modeling, to programming, and engineering–budgeting and program management. So when I began to develop my first indie game, I was a "one man army" who did almost everything on my own.
Soulframe: I finished my first indie game before I graduated college, and after that, I moved to the U.S. for graduate school. Then I tried to translate the game into English, and put it on several indie game websites. In that way, I made my first group of fans outside of China. This goes even beyond gaming, because it really helped me overcome the loneliness and frustrations as an international student who'd just arrived in the country. I didn't have many real friends in real life at that moment. But it was tough in the very beginning. We had to face reality. We had to make several free-to-play mobile games to survive. But I dont think this means we have given up on our dreams of making PC and Console games. Actually, this year I think its a great opportunity for us to start maturing. The whole company, the whole team was so excited about the positive feedback for the trailer at the Playstation showcase. We can't thank enough to everyone who loved us. And I think there is no better way for us to show our passion and appreciation to everyone but to go forward and make the game as good as possible.
Soulframe: I think I'm really lucky to work with some of the most talented developers in China. I think we inspire each other, and we work in mostly old school ways. I really love the old days or Golden Age of PlayStation 1, PlayStation 2, when great games were made based on the pure
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