Former PlayStation boss Shawn Layden believes that "AA is gone," leaving a gap between AAA and indie games and forming "a threat to the ecosystem" of the games industry.
In a talk during Gamescom Asia (reported on by GamesIndustry.biz), Layden, who previously served as both president and CEO of Sony Interactive Entertainment America and chairman of SIE Worldwide Studios, argues that games are now developed differently to how they once were. For a start, he says, "you'd usually get a green light" on a game if you could simply say it was fun, thanks to a "fairly high" risk tolerance which came as a result of games not costing "millions" to make.
That's obviously changed, with "the entry costs for making a AAA game is in triple digit millions now," and Layden argues: "We're seeing a collapse of creativity in games today [with] studio consolidation and the high cost of production." He goes on to say that the games industry is now missing its "middle piece" between "Call of Duty, Grand Theft Auto, indie stuff," where previously, "Interplay, Gremlin, Ocean, THQ, all those companies, made their money." He adds: "AA is gone. I think that's a threat to the ecosystem if you will."
While it's a positive thing that "the standard quality of video games is pretty high now compared to ten years ago," Layden wants to see more "interest and excitement and exposure for these lower budget, but super creative and super unusual [type] of games," and he thinks the alternative could be dire. "Because if we're just going to rely on the blockbusters to get us through, I think that's a death sentence," he adds.
As well as being able to pursue the idea of being "the new thing," Layden says AA games have strength in the fact that their "time to market should be faster." He elaborates: "You know, to get 1,500 developers to do the next [GTA], that's not the place you need to go for your AA. If you're a developer, you've got to be able to say, 'I can get something up and running in two to three
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