For the past three weeks, GamesIndustry.biz has been exploring how games studios can counter the rising costs of development and make games in a more efficient way through a series of interviews, panels, videos and podcasts.
Our first GI Sprint has covered topics such as AI, cloud, remote working, game conception, team management and more. You can find the full series at the dedicated microsite, with all the videos available on YouTube. Each video is also available as a podcast – just search for 'The GamesIndustry.biz Podcast' on the platform of your choice (including Spotify, iTunes, Amazon Music, CastBox, Player FM, TuneIn).
In the spirit of GI Sprint, we've also made it easier than ever to get straight to the best advice by including the highlights below:
For our opening session, former head of PlayStation Worldwide Studios shared his thoughts on the unsustainable costs of making games (especially in the AAA space) and how to bring these costs down.
His top tips included:
You can read the full article here, listen to the podcast, or watch the video.
On a similar note, Ant Workshop's managing director Tony Gowland talked us through the benefits and best practices of developing more focused and frequent releases.
Key takeaways included:
You can read the full article here.
Two of the technologies that have promised to change the way that games are made and played are cloud and artificial intelligence. To discuss how these are going to help developers create games,we spoke with Xbox's GM for gaming AI, Haiyan Zhang, and Brady Woods, one of the company's product leaders for Xbox Game Creator services.
During the discussion, the paid identify four ways they believe cloud and AI can help, and one way in which they can't:
You can read the full article here, listen to the podcast, or watch the video.
We delved a little more deeply into the role AI can play in making games faster, better and cheaper in a panel packed with experts – namely AI and Games director Tommy Thompson, Didimo
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