has teased its first new Pal addition in Bellanoir with a little info on what to expect from the game's first raid boss. has become one of the most popular creature collection/survival entries in gaming, and even with its drop in original numbers, keeps a steady and healthy player base. After spending much of its first two months polishing the game, it seems developer PocketPair is getting ready to start introducing more content. This would be a welcome addition to a game that already has a promising foundation and simply needs continuous support.
Currently, not much is known about this coming update except for two things. One is Bellanoir and the inclusion of raid battles, which were promised in the roadmap. The other addition is a management feature for Pals working on in the base. This would allow one to set the priorities of each Pal's skills and make assigning Pals to specific jobs much easier. Though it seems likely more than just these two would appear, just the addition of these would be a massive boost for .
Not much has been officially confirmed about Bellanoir besides its appearance and status as a Raid Boss. However, some things can be inferred based on its looks and showcase of power. It is fair to assume Bellanoir will be a Dark-type, but it could also be Fire due to the raining comets behind it and ability to create a blue flame on the ground. Based on its witch-like appearance, the majority of its attacks will likely be ranged. However, the ballet dancer theme it also gives off could hint towards a Pal capable of both close or long-range combat with high mobility.
Once captured, Bellanoir will likely make a great asset for teams. Even if it's just a Dark-Type, these Pals are extremely useful for taking on the plethora of Normal-Types one will encounter in. If Fire is added to this new Pal, then it can become even stronger and usable against many of the powerful Grass-Types. However, like every Pal type, this does come with the trade-off that
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