The forthcomingis set to be the first title released in the franchise since 2014’s Taking place a decade after the previous installment, takes players back into the world of Thedas, where the elven god Solas’s nefarious plans spark a new quest helmed by the mercenary adventurer Rook. As is standard for the series, players create their own protagonists and provide them with starting factions and classes to establish them fully within Thedas before the journey begins.
Of the six separate factions players can choose from at the start of the game, all provide unique surnames for the Rook. These surnames are available regardless of the Rook’s in-game race or class, and provide added flavor for players to draw on during their travels through Thedas.
The Grey Wardens are Thedas’s elite soldiers in the war against darkspawn. Headquartered in the Anderfels, the organization is renowned for accepting recruits of all kinds if they are deemed worthy of entry following a period of grueling training, and despite limited manpower, have provided critical support against Blights in the series.
The Grey Wardens' commitment to the war against darkspawn takes a serious toll on their ranks, with recruits often dying during an intense blood magic ritual known as the Joining that sees new Grey Wardens bond with darkspawn to grant them the ability to destroy Blights and protect them from Blight corruption. Davrin, one of Rook's companions, is a Grey Warden. Players who choose the Grey Wardens as their faction are bestowed with the surname Thorne.
BioWare's Director on Dragon Age: The Veilguard is a superfan of her own game, and is happy to share a few hints on the immersive gameplay to come.
Explorers of the elven ruins, Thedas’s Veil Jumpers began as a primarily Dalish elven organization but accept anyone willing to help jointheir fight against the chaotic magic unleashed in the Arlathan Forest, with one of the Veilguard's members, Bellara, belonging to this group. With the forest having
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