’s 2.0 update is getting ready to enter the Public Test Realm (PTR), and its changes are so substantial that some players have said it feels like a brand-new game. The changes are meant to address some complaints with the game’s current leveling system and introduce some features from previous games that fans liked. There will also be added content like some new Mythic Unique weapons to help enhance players’ gear, and players can test this content in the PTR from September 4–11.
Players who are currently displeased with aspects of should consider taking the time to test this new content while it is in the PTR. The Public Test Realm is used in part to gather player feedback, which will inform changes that Blizzard makes to the update before it goes live. Anyone who is planning to check out ’s new content should also know exactly what the upcoming changes are, so they can give more in-depth feedback on the specific changes.
Diablo 4 is a great addition to the series with a dark and gritty tone that is expertly balanced by the satisfaction of mowing down hordes of enemies.
One change that already seems to be a popular decision by Blizzard is the new rewards that ’s Nightmare Dungeons and Pit of the Artificer now give players. In a Reddit thread started by user nanosam, players expressed their excitement over what they see as improvements to the current reward system in these modes. The main highlights of these changes, as pointed out by nanosam, are Nightmare Dungeons being a good place to farm Masterwork Materials, and the Pit of the Artificer now offering Glyph upgrades.
Initially, Glyph upgrading was a feature players accessed through Nightmare Dungeons. Blizzard itself acknowledged in its patch notes that the original system felt too “” due to the way player experience scaled. Now, instead of Glyph upgrades being tied to experience, theseupgrades are rewards for completing certain tiers of the Pit.
How much a given run in the Pit upgrades a glyph is determined
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