With the launch of Endwalker in late 2021 also came a slew of exciting other additions to Final Fantasy XIV . One of the most hyped-up ones of the team was the release of this game’s edition of the Immerse Gamepack, a sound-enhancing software that promised accessible surround-sound output. It was pushed hard by Masayoshi Soken, who’s both the lead composer and also sound director of the game.
The concept is cool on paper: pay the software fee for a lifetime license, take a “selfie” of your ear, and the software will work on just about any output device the player owns. Unfortunately, to pile onto Endwalker’s infamous launch issues, the software had a bit of a rocky start due to glitches and frustratingly sharp sounds. But lately, before the latest patch, The Dark Throne, the team announced that the 2.0 version of the sound pack would drop alongside the patch itself with loads of new updates.
What’s the state of the software — was it that bad, and is 2.0 any better? Fortunately for everyone, I was able to give both a go. (As a disclaimer, and as I’ll explain briefly, I’ve received a lifetime license for free thanks to the teams behind the software.)
The publicity team for Immerse Gamepack FFXIV reached out to me shortly after the second 6.4 Live Letter, which announced the 2.0 version, and offered for me to give it a try via a lifetime license. Naturally, being in the game for a multitude of reasons between raiding, roleplaying, and crafting, I felt it’d be a good opportunity to give it a go.
To be honest, my setup is a little odd, but I felt it could add to the experiential nature of this offer. I have my “primary audio device” set as my microphone, which has a 3.5mm headphone jack that I attach to a
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