We review Eleven: Football Manager Board Game published by Portal Games. In Eleven, players control their own football (soccer) club and must use action selection to run the team.
After this year’s FIFA World Cup, I found myself in a familiar position: energized by watching football (FYI, I will be referring to soccer as football throughout, don’t @ me), wishing it was a bigger part of my life. But where in previous years, that fleeting feeling of longing would quickly subside/be waylaid by day-to-day life, this time, something lingered. I made the active decision that this would be the year that I got into the English Premier League, that I started paying attention in a more serious way to the world’s most popular sport.
And you know what? It stuck. I’m now fully obsessed. But beyond the beautiful game, I love the drama of leagues and their destinies, the players and their advancement, and the teams and their rise and fall. I mean, imagine an American sports team sucking so bad that they get relegated to a minor league. That’s drama, people. And so when the opportunity to play and review the accurately, if moronically, titled Eleven: Football Manager Board Game came up for grabs, I was fully in it. I says to Tony, I says, “mate, it’s meant to be, init?” So, will Eleven win the league and a permanent spot on my shelf, or will it suffer humiliating relegation to my sell pile?
Eleven: Football Manager Board Game (to be referred to henceforth simply as Eleven) is a 1-4 player, economic action selection, open drafting game with a fair spot of luck involved The game will run you between 1-4 hours, heavily dependant on player count. The game is played over six rounds, each round representing a week in the league and itself
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