Elden Ring’s latest update has added the long-awaited ray tracing support to From Software’s game.
The feature, which was confirmed to be in the works prior to the game’s release last February, is now available for PS5, Xbox Series X/S and PC.
“Please note that performance – such as frame rate and resolution – may be impacted while playing with Ray Tracing on,” said publisher Bandai Namco.
Ray tracing arrives as part of the game’s Version 1.09 update, which is also available for PS4 and Xbox One.
The update includes a range of balance adjustments and bug fixes too. These are listed in the official patch notes, which we’ve republished below.
Last month, just days before the first anniversary of Elden Ring’s release, Bandai Namco claimed that the game had sold 20 million copies.
Elden Ring‘s first expansion, Shadow of the Erdtree, was officially announced last month too, although a release date and further details haven’t been confirmed.
Ray Tracing support has been added for PlayStation 5, Xbox Series X and PC versions.
Ray Tracing can be activated in the settings menu:
Please note that performance – such as frame rate and resolution – may be impacted while playing with Ray Tracing on.
The minimum and recommended technical specifications to use Ray Tracing can be found at the end of the patch notes.
The adjustments in this section do not affect single-player or cooperative play.
Minimum
Recommended
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