Elden Ring has finally received its long-promised ray-tracing update, courtesy of patch 1.09. The feature is now live on PC, PS5, and Xbox Series S/X, with renowned Dark Souls modder Lance McDonald affirming that it's unfortunately limited to ray-traced shadows and ambient occlusion. While Elden Ring's settings menu does include a ray-tracing toggle, there are no options for Nvidia DLSS or AMD's upscaling options to ensure better framerates when playing on high-fidelity graphics settings. There are no ray-traced reflections either and most visible changes are only seen outdoors, eliminating glowy edges on nearby rocks.
McDonald, who rose to prominence by creating the much-needed Bloodborne 60fps mod, notes that the PS5 ray-tracing patch is larger, coming in at 5GB, while the PC update is merely 200MB in size. That's because the PS5 version comes with precompiled shaders, which are ready to go once downloaded and installed. On PC, however, Elden Ring will need to compile/ install shaders upon the first launch after downloading the update — a common occurrence with most modern PC games. Still, nothing compared to Hogwarts Legacy on PC, which compiles shaders upon every launch. FromSoftware is aware of the lack of upscaling options, and therefore, in its recommended system requirements, lists 1080p resolution as the limit. Anything beyond that could potentially slow down your experience.
Elden Ring 1.09 is now live on PS5 and PC. It adds support for ray traced ambient occlusion and raytraced shadows. No ray traced reflections. No support for DLSS to help with performance.PS5 update is 5gb, PC is 200mb. PS5 is bigger due to precompiled shaders being included. https://t.co/4oIMOcWgq8 pic.twitter.com/0fM7mV0qBM
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