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Electronic Arts announced that it would make five of its proprietary accessibility tools free to use by other game developers. In recent years, EA (and the wider gaming industry) have made strides to make games more accessible to players with disabilities.
Four of these tools are part of EA’s Positive Play Patent Pledge that launched in August 2021. With these new additions, EA has open-sourced a total of 15 patented accessibility tools through this initiative.
“Our patent pledge was created on the principle that everyone, no matter their background, should be able to enjoy video games,” said Kerry Hopkins, SVP of global affairs at EA. “We want to enable developers across the community to break down barriers to participation, create safer, more inclusive, more accessible, and ultimately more fun experiences for players worldwide.”
Alongside its Patent Pledge, the company also launched the Electronic Arts Accessibility Portal. Players can find game-specific information on accessibility features, voice concerns and suggest improvements.
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All four of EA’s new patented tools use some AI technology to support players with disabilities.
The Automated Player Control Takeover detects when a player disengaged from a game and converts their character into a bot. EA uses historical player data to make their now system-controlled resemble the player’s gameplay style. This feature makes games more accessible to players with
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