E3, the games industry’s former flagship annual event, is officially dead, organiser the Entertainment Software Association (ESA) has said.
“After more than two decades of hosting an event that has served as a central showcase for the US and global video game industry,” the ESA has decided to end E3, president Stanley Pierre-Louis said in a statement.
“We know the entire industry, players and creators alike have a lot of passion for E3. We share that passion,” he added. “We know it’s difficult to say goodbye to such a beloved event, but it’s the right thing to do given the new opportunities our industry has to reach fans and partners.”
E3 was created in 1995 as a means for retailers to meet with game publishers. The event quickly became the tentpole of the industry calendar, attracting millions of eyes and media coverage from around the world.
However, in recent years many game publishers questioned its relevance, as the digital world empowered them to reach out directly to their audiences. The pandemic turbo-charged this shift, and despite attempts at resurrecting E3, it never recovered.
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E3 was due to return for its first in-person show in four years this summer as part of a multi-year deal with PAX organiser ReedPop. However, after months of build-up and uncertainty, the show was cancelled in March.
At the time, ReedPop claimed it “simply did not garner the sustained interest necessary to execute it in a way that would showcase the size, strength, and impact of our industry”.
The events company later parted ways with E3 organiser the ESA, with the latter claiming in September that it was “evaluating every aspect of the event”.
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