Some of the makers of planet-tossing real-time strategy game Planetary Annihilation are working on a sequel, called Industrial Annihilation, which aims to blend together RTS combat with factory building. It's now in its last week of investment funding and is aiming to release into early access sometime this spring.
Here's a "pre-alpha visualisation" from a couple months ago, which we completely missed at the time:
It's not uncommon for strategy games to feature base building, obviously, but Industrial Annihilation seems to take a leaf out of Factorio's book by having your base be a system of extractors and conveyor belts. Presumably a more efficient factory design helps you more speedily produce robot units for the inevitable RTS battle that ensues.
You can find a few more details about the project on its official site and its StartEngine funding page, including that they hope it will feature a singleplayer campaign as well as co-op and PvP battles. These things are - as ever, frankly - subject to change.
StartEngine is a funding platform, but in the Fig rather than Kickstarter vein. You need to make a minimum investment of $500 and you are investing in the developer, Galactic Annihilation, rather than in the game itself - and as with all investing, there is a risk you could lose your money.
Planetary Annihilation earned more than $2 million via Kickstarter in 2012, with the intent of delivering a spiritual successor to RTS classic Total Annihlation where battles took place across multiple planets. Chris Taylor, the designer of the original - and of the already existing spiritual successor Supreme Commander - was not involved, but Planetary Annihilation was the work of Uber Entertainment, co-founded by Jon Mavor,
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