While Dungeons & Dragons is a game filled with deadly monsters and powerful magic, one of the most feared mechanics in the game is Exhaustion. Unlike some mechanics that are designated to function either in or out of combat, Exhaustion can potentially hinder a character in every area of the game.
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Unlike the majority of other status effects in the game, Exhaustion is rather complex, featuring a variety of worsening penalties as the status worsens. So to help newcomers to D&D and those unfamiliar with how this mechanic functions in the game's Fifth Edition, we'll be exploring everything you need to know about Exhaustion.
As Exhaustion is among the most dangerous and punishing statuses that can be gained in D&D, there are only a handful of ways it can be gained, with only a single spell in the game that is capable of afflicting a creature with exhaustion; the fourth-level evocation spell, Sickening Radiance. Outside this spell, Exhaustion is primarily gained if a creature experiences particularly grueling physical activity or if a creature refuses to sleep. Notably, if a creature goes 24 hours without taking a long rest, that creature must succeed in a Constitution saving throw or gain a level of exhaustion, with the DC of this save increasing based on the number of days that creature had gone without resting. Other sources of exhaustion can be if a character doesn't eat or drink enough or if they spend time in a severe or harsh environment such as an extreme cold. Additionally, for those playing a Barbarian of the Berserker subclass, the use of the Frenzy ability provides a character with Exhaustion.
While Exhaustion can be a pain to deal with, removing Exhaustion is
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