Dungeons & Dragons has touched on a wide variety of settings over the years, and while the 5th edition of the game hasn't tapped into all of them yet, Wizards of the Coast is branching out quite a bit this year. Not only will Dungeons & Dragons return to the spacefaring Spelljammer setting in a few months, but Dragonlance will get a new adventure in late 2022 as well. These established D&D settings aren't all that have joined the game in recent years, however. Wizards of the Coast's other highly influential game, Magic: The Gathering has crossed over with D&D multiple times in 5e.
Magic: The Gathering crossovers started in 2018 with Guildmaster's Guide to Ravnica, a guide to D&D campaigns in the planet-sized city of Ravnica with its ten opposing guilds. The Greco-Roman plane of Theros and the magical school of Strixhaven have joined the game since then. All of these books have been well-received and introduced lots of interesting ideas to the game, so Wizards of the Coast should continue with a new MtG setting: New Capenna. The latest Magic set, Streets of New Capenna, wonderfully blends 1920s organized crime narratives with magic to create a world that's more than worth visiting in D&D.
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Streets of New Capenna and its titular setting provide more than enough source material for an interesting D&D sourcebook. The city of New Capenna is run by five magical gangster families who distribute magic-enhancing Halo and impact the city in different ways, from hosting decadent entertainment to performing the city's hard labor. Much like Guildmaster's Guide to Ravnica, a New Capenna sourcebook could allow players to join one of these five crime families. Through
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