I was only 90 minutes intoDragon’s Dogma 2 when I accidentally let a child die.
The trouble started when a local shopkeeper asked me to find his son who had been dragged off by wolves. He asked me to question the locals for clues about his disappearance. I only had three hours with Capcom’s open-world RPG, so I naturally found myself skimming through some dialogue, assuming a waypoint would pop up on my map once I sleuthed out his location.
But that’s not how Dragon’s Dogma 2 works. Had I been paying more attention, I would have learned that he went off in search of blue flowers. That would tell me that I need to follow a trail of those plants in the wild to find his location. Instead, I wandered out of town aimlessly for over an hour, killing monsters before a puzzled Capcom employee questioned why I had yet to tackle that introductory objective. By the time he helped me get back on the kid’s scent, it was too late.
RelatedThat anecdote taught me my first valuable Dragon’s Dogma 2 lesson ahead of its March 22 launch. This isn’t a game you can casually play between social media scrolls. If you don’t fully lock into its world, there will be consequences.
My three-hourDragon’s Dogma 2 demo was split into two parts. In my first session, I tried out one of the RPG’s new vocations, the Mystic Spearhand. This class put an emphasis on staggering enemies at close range. I could zip into them for a heavy hit or leap into the air and jab my spear down on them. It’s a flashy class that I was eager to try out on some big enemies — and that’s perhaps why I took my eye off more serious matters so quickly.
Rather than following any quest in my first session, I decided to trounce around the world in hunt for monsters. That’s not usually how I’d act in a curated demo like
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