With a little over a month until the release of Dragon’s Dogma 2, director Hideaki Itsuno has confirmed that the game will run with an “uncapped” framerate on current-gen consoles.
Itsuno revealed this via his X (formerly Twitter) account, writing: “Dragon’s Dogma 2 supports variable framerate! Dragon’s Dogma 2 will release with an uncapped framerate!”
ドラゴンズドグマ 2 は可変フレームレートに対応していますよ!
Dragon's Dogma 2 will release with an uncapped framerate!#DD2、#ドラゴンズドグマ2、#dragonsdogma2 pic.twitter.com/NXID8FZWCL
It’s unclear if the game will have a locked 30fps quality mode and a 60fps performance mode and then an “uncapped” setting that pushes the framerate beyond that, or if it’s simply going to fluctuate between all of these thresholds throughout. it’s likely the former case, but regardless of how you can tweak the settings, an “uncapped” framerate is a headache without a display that supports variable refresh rate, aka VRR.
In fact, without such a display, most people would prefer to play at a consistent 30fps rather than deal with the constant jittering and screen-tearing artifacts produced by an unlocked FPS mode.
Dragon’s Dogma 2 has stirred up quite the hype maelstrom over the past couple of months through a series of gameplay presentations. Capcom’s new RPG sequel to the cult 2012 game could end up being the big fantasy role-playing game of 2024, and not just due to marketing blurbs like a map that’s four times larger than the one in the first game.
As Itsuno himself explained in an interview late last year, Dragon’s Dogma 2 is basically here to do what the original couldn’t due to hardware limitations.
“We mostly just wanted to take things that we couldn’t achieve in Dragon’s Dogma at the time it came out,” he explained. “Whether it be from just lack of time or pushing the limits of the hardware that was around at the time. So, the main inspiration was sort of ourselves, and finally being able to achieve what we wanted on this current console generation.”
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