No longer focused on Dread Wolf (Solas’ pet name, as players learn early on in this upcoming story), Bioware has returned to their storied RPG franchise with Dragon Age: The Veilguard. In one of the first semi-public demonstrations, Wccftech recently sat in on a behind-closed-door experience to take a peek at the character creation and initial story beats to the Veilguard.
As is typical for Dragon Age heroes, players first begin by picking their primary class between the assortment of Rogue, Warrior and Mage. From there, players dig into specializations that make each class feel specialized. For the Rogue that was shown off during our presentation for Dragon Age: The Veilguard, there were choices between a Duelist (parries and flourishes), Saboteur (explosives and turrets), and Veil Ranger (archery and magic). As the demo MC discussed at length, each specialization offers extensive skill trees to fit a player’s individual playstyle while also building towards unique synergies between both Rook and companions. After deciding on a lot in life, players then pick one of six factions to build out the backstory from before The Veilguard’s opening acts. Of the six factions, only five were discussed during our session: Grey Wardens, Veil Jumpers, Lords of Fortune, Mourn Watch, and the Shadow Dragons, the last of which was the faction of choice and lent to the main character’s last name. Two perks from opting to ally with the Shadow Dragons increase damages inflicted against the Venatori while also increasing the rate at which the Rogue’s class resource fills up.
The crux of the opening act to Dragon Age: The Veilguard is to stop Dreadwolf (again, Solas) from completing a ritual that would tear open the Veil and unleash daemonic foes upon the world. Minrathous, the capital city of the Tevinter Imperium, sets the stage for the prologue and the introduction
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