Every game has taken a different approach to crafting its protagonist, and is no different, offering faction-specific backgrounds for the main character, Rook. Each of these backgrounds comes with a small story attached to help shape that version of Rook and tie them to the chosen faction. However, some have more flexibility than others and lend themselves better to roleplay.
Set approximately a decade after the events of and around 22 years after, picks up the thread left dangling in. After tracking down Solas with Varric and Harding, everything goes wrong when two powerful elven gods are released from the Fade. New hero Rook must put together a team made up of people from the various factions introduces.
Unlike previous games where race strongly influenced the protagonist’s background, ties Rook’s background to specific factions. In fact, race matters much less in ,with the majority of special dialogue options linked to Rook’s faction. There are six factions to choose from during character creation, with a mixture of well-established groups such as the Grey Wardens and Antivan Crows alongside newer ones like the Shadow Dragons of Minrathous and the Veil Jumpers.
Any race can be a member of any of the six factions, and once selected, a short story will be displayed to explain Rook’s history with the chosen faction. Each of the six has a unique story to describe how Rook came to be working with Varric and Harding, usually involving them displeasing those in charge in some way and having to step away from their life before. Along with a brief background, the factions also have mechanical benefits, such as Grey Warden’s having more health or Antivan Crows gaining an extra potion slot.
Looking at each of the six backgrounds provided for Rook, it is clear that some immediately present easier options for roleplay and the creation of custom backstories than others. When crafting a character for an RPG, some players enjoy working within the confines of an established
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