Capcom’s Resident Evil 4 remake brings back an entertaining diversion from the original game: the shooting range. It’s here where Leon can practice firing the hefty arsenal of guns in Resident Evil4 (without worrying about ammo, which is infinite here), and also where players can earn charms for their attaché case.
Charms in Resident Evil 4 confer special perks, like health boosts when consuming items and ammo-crafting bonuses that grant extra bullets or use less gunpowder. For that reason alone, you shouldn’t miss the remake’s new and improved shooting ranges, which are scattered throughout the game.
Resident Evil 4’s shooting range tasks Leon with accurately targeting a series of pirate-themed targets. Players are scored for their performance, and are rewarded with silver and gold tokens, which they can trade in a token machine to earn random charms. In short, the better your score, the more tokens you earn.
The first shooting range can be found in the village area, during Chapter 3 of Resident Evil 4. After making your way through the quarry and finding the merchant’s hideout, you’ll see an elevator that takes Leon down to the shooting range. (On the game’s map, look for an icon that looks like a pair of crossed rifles, if you happen to miss one.)
Players will also find more shooting galleries (which add new challenges) in the Castle area in the Grand Hall (around Chapter 9) and in the Island area next to the Cargo Depot (around Chapter 14). Each shooting gallery is located near a merchant and typewriter save station, typically where players do a good amount of backtracking.
Shooting galleries are part puzzle, part aiming test. Players will need to shoot a series of wooden targets that are painted like swashbuckling
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