Destiny 2 has been experiencing quite a few annoying bugs since the launch of the Lightfall expansion, but the one causing Hunters to deal increased damage while using the new subclass might be the most entertaining so far. It's normal for any significant content release to be shipped out with a few kinks and unforeseen problems, and Destiny 2 is no stranger to it. Yet, the latest Lightfall expansion seems to have introduced numerous game-breaking bugs to Destiny 2 at launch, something previously unseen in the game's almost decade-long history.
The second-ever elemental subclass based on the powers of Darkness, Strand was promoted as one of the selling points of Destiny 2: Lightfall. Strand allows players to see the world through a different sight, letting them interact and weave the metaphysical strings that connect every living being and inanimate object. Lore aside, Strand allows players to call these otherworldly strings into reality and utilize them in various effects, often leading to lethal outcomes. In their Super states, Guardians using Strand can weave weapons out of the strings to cut a swath through enemy ranks.
Destiny 2 Sets a New Steam Record With Lightfall Release
A few days before the release of Lightfall, Bungie released a video showcasing how each of the Supers of each Strand subclass will function in Destiny 2. According to the video, the Hunter super Silkstrike is supposed to be used as a medium-range ability that balances damage output and crowd control. Thanks to a bugged interaction, Hunter players quickly discovered that their Silkstrike Supers were dealing almost twice the amount of intended damage. Cheese Forever, a Destiny 2 YouTuber famous for posting bugs and glitches in the game, noticed how
Read more on gamerant.com