Bungie's outlined the long-awaited Destiny 2 Arc 3.0 update ahead of its arrival next season, and the subclass revamp looks like a massive win for Hunters and an exciting upgrade for all.
Designer Sam Dunn describes Arc as "the 'hold W' subclass" in Bungie's post (opens in new tab), referring to its focus on mobility and aggression. Amusingly, the dev team also mentions Crank 2: High Voltage, a madhouse action film starring Jason Statham as an ex-hitman who's had his heart replaced by a battery in constant need of charging, as a source of inspiration for the concept of maintaining arc charges in combat.
These themes have driven some seismic shifts in how Arc performs. The new Arc keyword Amplified is a clear example. This is a unique buff obtained by rapidly defeating enemies with Arc damage of any kind, and it's baked into all Arc subclasses rather than being tied to specific Aspects or Fragments. Becoming Amplified boosts your movement speed and weapon handling, and sprinting for a few seconds will ratchet your speed up further – "as fast as we can make our sprint animation go," according to designer Mike Humbolt – and grant damage resistance.
Arc 3.0 also brings two debuffs: Blinded, which functions as it always has by stunning enemies, and Jolted, which will zap nearby enemies whenever you damage Jolted targets. Additionally, the Ionic Traces previously tied to middle-tree Arc Warlock will now be available to all classes as a way to recharge Arc abilities.
Hunters are looking like the biggest winners of Arc 3.0. Arc Hunter has been outclassed by Void and Stasis variants for years now, but its revamped form sounds promising. The class is getting a new Super, for starters: Gathering Storm. Unlike Arc Staff, a
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