Bungie has disabled heavy ammo grenade launchers in Destiny 2. This wasn’t surprising considering they'd accidentally buffed the damage by almost 150 percent instead of the originally planned 10 percent.
Destiny 2 Season of Plunder launched two days ago along with a revamped Arc 3.0 subclass update. There were significant changes made to all three character classes and a classing Raid is also making a comeback tomorrow. However, Bungie might’ve made the game too easy for players with an unforeseen buff.
RELATED: Destiny 2 Needs to Make Machine Guns Viable Again
In an announcement on Twitter, Bungie wrote “Due to Heavy Grenade Launchers doing more damage than intended, all non-sunset Heavy Grenade Launchers have been disabled, excluding: - Salvation's Grip, Parasite, and Uncommon Rarity Heavy Grenade Launchers”.
This was a necessary step considering the Day 1 race for the King’s Fall raid begins tomorrow. Naturally, it wouldn’t be a challenge if you end up melting all bosses in one phase, and would be very unfair to players who are running the raid for the very first time. However, there is no saying if Bungie might just patch this as they wouldn’t want an entire weapon archetype to be unusable in the Raid as well.
Bungie has a history of accidentally buffing weapon damage on multiple occasions. However, one weapon that has single-handedly managed to break the game on several occasions is Telesto. So far, the gun has broken the game 38 times since it was first introduced. That has got to be some kind of record. Thankfully, it hasn’t caused any trouble recently.
Elsewhere, Bungie has also shown us what the upcoming Cyberpunk-themed Lightfall expansion will look like. However, Bungie has quietly increased the price of its
Read more on thegamer.com