August 23 was a date to remember for Destiny 2 fans thanks to the showcase Bungie held live on Twitch and other platforms, with the company finally revealing what it has been working on. The Lightfall expansion was one of the biggest highlights for the community due to it being the penultimate chapter in Destiny 2's Light and Darkness saga, which will come to an end sometime in 2024 with the release of The Final Shape. Lightfall focuses on the conflict that Calus and The Witness are starting with a hidden city on Neptune, where the bionically-enhanced Cloud Striders strive to protect humanity from a second Collapse.
In Neomuna, players will learn how to use the powers of Strand, an entirely new Darkness subclass that is all about movement. Strand has interesting connections with Death Stranding in how players use traversal abilities over combat abilities to achieve their goal, and that's something Destiny 2 players don't see often with the way subclasses are currently built. Still, Strand is a compelling addition to the game when it comes to exploration and freedom of movement, especially seeing how Bungie confirmed that the new grappling hook ability works everywhere and at any time, but that is not enough for this element to be effective in Destiny 2.
Lightfall Has Nostalgic Vanilla Destiny 2 Vibes
Destiny 2 is quite a complex game when it comes to activities and how players can complete them, as many pieces of content in the game can actually be completed easily even solo or with a small, dedicated team. Because Strand is predominantly going to be a traversal subclass that puts a lot of emphasis on enhanced motility, players shouldn't expect it to be as good for endgame content as it can be for speedruns or easier
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