Bungie's recent Destiny 2 Lightfall showcase definitely caught the eyes of veterans with new reveals like the cyberpunk Neptune City of Neomuna, the Strand Subclass, and enemies like Tormentors, while also appealing to new and/or departed players by revealing that content like Shadowkeep, Beyond Light, and Witch Queen were going to be free for a limited time. The showcase was definitely an in-depth dive, but many fans were left hungering for more.
PC Gamer recently spoke with Bungie's game director Joe Blackburn and assistant general manager Dan McAuliffe about a variety of topics, including sunsetting and the challenges of maintaining such a game, the Cloud Striders home of Neomuna, and much more. Perhaps the biggest topic was just diving a little bit deeper intothe upcoming Strand subclass, especially its grappling hook mechanic.
Destiny 2 Weekly Reset: New Nightfall, Challenges, and Rewards
With Destiny 2's Strand subclass, Hunters will be able to wield a rope dart, Warlocks will be able to summon creatures, and Titans will wield giant claws, but with the various colors associated with subclasses in the game, PC Gamer asked if creating subclasses had begun feeling restricting. However, Blackburn suggests that Bungie has an overabundance of ideas for new subclasses, and that Strand came out of the desire to make something very blockbuster: «it started to get really crystallized when we saw rope darts and whips and weird things being grafted onto people's arms.»
It's also known that the Strand subclass will let players create grappling hooks out of thin air, as Strand manipulates life and death out of nothing, and this is an exciting feature. There are few games that a grappling hook couldn't improve. As a movement and
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