Was it a good idea for The Phantom Menace to include a lengthy subplot about our heroes gambling on a child to win a space Grand Prix? It was not. Did the visual spectacle of podracing blow our tiny '90s brains regardless? Of course it did.
What a concept: basically just tethering a little cockpit to two jet engines and sending it off careening at 600mph around a ludicrously dangerous course. And as proved by 1999's Star Wars Episode I: Racer, it's perfect fodder for a videogame.
Enter: Deathgrip, an upcoming sci-fi racer shown off at the PC Gaming Show, that embraces that spirit of ridiculous speed and even more ridiculous mortality rates.
As soon as I hop into my first race and see the vehicle designs and windy canyon race course, the Star Was inspiration is clear. But I don't have to get far round the track to realise there's something much more clever here than just a riff on a movie action scene.
Deathgrip is all about pushing the limits. There's an inherent risk-reward in cranking your speed up to max and hoping you can weave around those dangerous corners regardless, sure, but the game goes further than that. The thrusters you can activate to boost your speed also heat up your engines—run them too long and you'll enter an overheat state that rapidly damages your vehicle. You can repair on the move, but the sci-fi juice you use to do it needs time to recharge once spent. The result is that your structural integrity is just another resource to burn for more speed.
There's no point playing it safe if it means getting left behind, but blasting around at low health is dangerous, even more so if you misjudge your dashboard meters—easy to do at high speed—and run out of repairs to offset your overheating. Kaboom.
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