After teasing an upcoming chapter inspired by Dungeons & Dragons, Dead by Daylight has revealed its next killer pulled from the pages of the fantasy pen-and-paper RPG: Vecna, long-running mega-baddie and inspiration for the Stranger Things villain. He’ll be voiced by Critical Role dungeon master Matthew Mercer and haunt a new dungeon map, where you’ll be able to do battle as new elf and bard survivors able to roll a literal d20 when they crack open treasure chests.
After teasing a D&D crossover last week with a clip of a Beholder banging on cell bars, Dead by Daylight devs Behaviour Interactive revealed their plans for the next chapter during an eighth anniversary steam for the multiplayer horror game.
Rather than the Beholder, it’s Vecna who’ll be the D&D-inspired killer when the chapter launches on June 3rd (though you can give it a go right now in the game’s Public Test Build). The Mercer-voiced lich will have four spells - a first for DBD - to wield, including the power to fly, fire off a hail of nasty projectiles, lift up or drop wooden pallets using D&D favourite Mage Hand, and negate magical items and reveal survivors in a Dispelling Sphere.
Those magical items can include Vecna’s own Hand and Eye, which can be found in treasure chests around the new Forgotten Ruins map alongside other magical items that help survivors to move more quietly or teleport between lockers. When those chests are opened, the game will roll the classic d20 to see what players find, granting Vecna’s powerful gear on a nat 20 - though a critical fail will cause trouble for them instead.
The new survivor(s) will be The Troupe, comprised of Baermar Uraz and Aestri Yazar - human and elf bard characters with the power to create illusions, cast Bardic Inspiration to speed up their allies’ generator-fixing and spot nearby generators and items with Still Sight.
After the D&D chapter releases in early June, Behaviour teased an upcoming chapter inspired by Castlevania. We’ll know more about
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