I can’t think of a worse environment for Daymare: 1994 Sandcastle to exist in than firmly in the long shadow cast by its inspiration, the Resident Evil series. Everything about the demo I played, from its bland corridor crawling exploration to its trivial run and gun action, feels like a cheap imitation of some of the greatest survival horror games of all time, maybe even more so these days in a post-Resident Evil 4 Remake world. What's worse, there's almost nothing differentiating it from Capcom’s zombie-horror masterpieces save for the setting, which is understandably undercooked as my 20-minute demo was not nearly enough time to build a world or establish likable characters. Nothing about my time with this slice left me with much motivation to see more.
Which is wild because when IGN had a first-look preview of this game a year ago, it still seemed like a Resident Evil clone in a F.E.A.R. costume, doing all of the item inspection, puzzle solving and creep shooting you’d expect. Except it was dressed up with more sci-fi inspired government paramilitary fare, complete with unique secret tech like a freeze gauntlet. In this build, I got none of that. Instead, I solved rudimentary door puzzles, rooted around for a forgettable lore item, and used bog-standard third-person shooter weapons to take down foes. The demo does not put Daymare’s best foot forward.
Stepping into the shoes of Reyes, a member of a Homeland Security strike team called H.A.D.E.S., you're tasked with slinking through the dark halls of a compromised government facility in search for lost members of Section 8. The building itself is very generic, sterile, and science-y, with only one standout piece of personality in a very easy door puzzle styled like a
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