The two Slovakian game developers Lukas Tomondy and Martin Krajc put their minds together a couple of years ago to establish the independent game studio SquareNite. Although both have histories of working at game studios and other game projects, the company's purpose was to deliver the duo's first commercial indie game of their own, called Darfall.
At the inception of SquareNite, Darfall was already a concept. However, it needed a lot of work, which would eventually transform it from a single-focus game to a much more complex project. Now a few years later as Darfall is in the later stages of development, the game encompasses a myriad of game genres and borrows from various games, including Diablo and Minecraft, as the two explained to Game Rant.
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Tomondy, the programmer of the two, came up with a concept for Darfall a while back. His love of tower defense games veered him to create one himself too. The premise of defending against hordes of enemies was not only baked in early by Tomondy, but it has also stood the test of time during a long and arduous development process. While Darfall is no longer described as one, either by marketing materials or the developers in an elevator pitch, it is still a massive part of the game's DNA.
City builder is the first genre that Tomondy and Krajc now go to when describing the game, but quickly after there are other qualifiers to explain the complex nature of Darfall. In terms of city-building, the team wanted to make sure that it wasn't disconnected from the resource ecosystem, which involves both materials and workers. Just having gold to produce different items and units wasn't enough; instead, they wanted a system where different materials are
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