Cyberpunk 2077 has come a long way since its troubled launch, but CD Projekt RED’s tireless work over the years has paid off and looks to be most evident in their new Cyberpunk 2077 Overdrive update.
The Overdrive update allows players to crank the ray-tracing up to 11 to a form called Path Tracing. Previously, we have only seen this in NVIDIA remastered retro titles such as Quake II RTX and Portal RTX, where the old graphics of yore allowed enough breathing space to really go all in on the lighting.
NVIDIA has once again woven its magic, but this time into a game that is still bringing most people’s PCs to a grinding halt. The result? Perhaps the most impressive display of real-time graphics we have ever seen. Read on to learn more!
The Cyberpunk 2077 Overdrive mode is essentially an enhancement to the game's graphics on PC, bringing Path Tracing to the fore in impressive new ways. This goes beyond the ray tracing the game was already doing. We'll try to explain what the difference is below.
Ray tracing in games is a more accurate portrayal of how light works in the real world. Recently, games have only utilised certain ray tracing features such as reflections, shadows, global illumination and ambient occlusion to enhance the overall fidelity.
It allows for things such as reflections showing what is behind you or providing shadows under objects where traditional rendering would have struggled to do so.
It can also represent reflected light, such as when you shine a torch on a coloured object such as an orange and the resulting light bouncing off is orange, too.
Seeing each of these techniques employed at the same time is exceedingly rare and they do not fully replace traditional lighting methods. This may present
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