Crash Team Rumble will release for PlayStation and Xbox consoles with crossplay enabled on June 20, publisher Activision and developer Toys for Bob have announced, but what can players expect? At a hands-off preview event, we saw gameplay, mechanics, and finer details about the upcoming title including a closed beta that will run from April 20 to 24.
In the beta, players will be able to control Coco, Crash, Dingodile, Neo Cortex, or Tawna across three different maps in a four-versus-four team-based multiplayer experience. Each character has their own power, personality, and resulting playstyle with each being categorized as a Scorer, Blocker, or Booster. A Scorer’s role is to collect Wumpa fruit from around the arena and bring them back to the team’s bank to deposit them. A Blocker’s job is fairly self-explanatory, in that they will be doing all they can to stop the enemy team from achieving points by depositing Wumpas. A Booster will be capturing Gems which will increase their team’s score multiplier, and activating Relic stations which give special powers and boosts to give their team the advantage.
These roles will not be set, so there’s nothing stopping a Blocker from depositing Wumpas at the bank if they want to. This flexibility and freedom to take on any role could make or break a team – it’s great that the option is there, but let’s hope teams can communicate well enough to avoid uncontrolled chaos.
In amongst the carnage of battle, there’s also an important decision for Crash fans to make before they can access the closed beta. The only way to gain entry is to pre-order the game, and the Standard edition will set you back $29.99. That version includes seasonal events and limited-time modes, as well as the
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