Concord has only been out for just over a week, but it feels like aeons, especially for those brave few who are actually playing and enjoying Sony's latest foray into the competitive multiplayer space. Amidst the headlines decrying shrinking player numbers and abysmal sales figures, players have certainly taken note of developer Firewalk Studios' total radio silence, with none of the usual communication with the player base you'd expect post-launch.
On Reddit, a thread tackling this exact sentiment sprang up, and indeed, it's passing strange that the last activity on X from the game's official account was to repost other Sony first-party studios' attempts to gas up the game, which was back on 24th August.
As the OP notes, now would be the time to be in the trenches with fans, doing whatever is possible to bolster their morale. Meetings must be happening; that much is clear. We know that plans are in place for and resources invested in Seasons 2 and 3 of the game's content, but with just over 100 concurrents on Steam over the weekend, we don't see how this state of affairs can be allowed to continue.
A little while
An unbelievable 25,000 copies
Do you think we'll hear news of Concord's future in the days, or even hours, to come? How long do you let a high-profile AAA effort published by the console manufacturer flail about in the wind, fodder for fan sites? Let us know what you think in the comments section below.
Khayl Adam is Push Square's roving Australian correspondent, a reporter tasked with scouring the internet for the richest, most succulent PlayStation stories. With five years of experience as a freelance journalist and mercenary wordsmith, RPGs are his first great love, but strategy and tactics games are a close second, genres in which he is only too happy to specialize.
I am a vocal critic of this game, but my heart does go out to the devs, they’ve really tried the best they could with a failing formula that they wouldn’t have known all those years ago
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