These days, when I log onto Destiny 2, which for my sins I still do most nights, the conversation with my clan mates has a funeral air. The talk invariably turns to what Bungie should do to stem the player base from bleeding out in the wake of The Final Shape expansion, and the backdrop of mass layoffs at the studio. The one thing we all agree is that the brilliant Onslaught horde mode, which was introduced as part of the Into the Light update in April, needs to be a cornerstone of whatever comes next.
So, good news! When Episode 2: Revenant launches next Tuesday, it will include a revamped version of the mode called Onslaught: Salvation. Wisely, it ticks off almost all the features from players' wishlists: Three new maps (Widows Cout was shown during the live stream), two new enemy factions (Vex and Shadow Legion Cabal), and a suite of new defensive upgrades to the tide. Those include:
That last one is clearly ripped straight from the Helldivers 2 playbook of splashy stratagems, but I'm not complaining. All of the new defensive options will be added to the original version of Onslaught, and Bungie also said it will be improving the Mothyards map (which nobody seemed to like except for my fireteam, who enjoyed the chance to use ranged weapons rather than just play Midtown every single time). We were also told that the new version of Onslaught will be power enabled, meaning the difficulty at launch could be a little punchy until you've levelled up to the appropriate cap.
[Watch the full stream below]
There was no mention of shiny weapons being part of Onslaught: Salvation, and after the stream a Bungie spokesperson confirmed that it isn't happening.
Here's the only downer: Although you will be able to earn masterworked weapons with double perks, they won't be 'shiny'. The 'Brave Arsenal' which dropped from OG Onslaught had a rare chance to drop as a variant with a sweet-looking animated skin, which the community dubbed 'shinies'. But there was no mention of shinies
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