FromSoftware has released a new Elden Ring patch today, updating the game to version 1.15. This is a small patch, but it contains a number of performance improvements and several bug fixes, as listed below.
- Fixed a bug where the cutscene that plays when entering the Shadow Keep Church District would play again when re-entering the area.
- Fixed a bug where some of the Golem Fist weapon attacks would not deal damage when the player was affected by certain special effects.
- Fixed a bug where the Golem Fist weapon one-handed heavy attack power was lower than expected.
- Fixed a bug that prevented the Aspects of the Crucible: Thorns incantation from being cast when used in quick succession.
- Fixed a bug where the Smithing Talisman effect did not apply to some weapons’ throwing attacks.
- Fixed a bug that prevented the use of ashes in some areas of the Scadutree Avatar battle arena.
- Fixed a bug where Rellana, Twin Moon Knight would sometimes perform unexpected actions when interacting with objects in the battle area.
- Fixed a bug that allowed Skills to be used in incorrect combinations with Weapons under certain circumstances.
- Fixed a bug that caused unexpected rendering and behavior of some enemies under certain circumstances.
- Fixed a bug where some sound effects did not play correctly.
- Several performance improvements and other bug fixes.
- Further fixes were added to the game’s end credits.
The changelog of the Elden Ring patch also includes some tips on improving performance in case you're experiencing issues. According to the developers, the PlayStation 5 version of the game might improve frame rate stability by using the Rebuild Database option from the console's safe mode. PC players should check whether ray tracing has been automatically enabled; if so, they can disable it. Third-party apps that handle mouse behavior may also negatively impact the performance of Elden Ring. Lastly, FromSoftware says that the message 'inappropriate activity detected' may appear even
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