After ten years, the franchise has had 12 DLCs to round out its two installments, and all of them now fall into a ranking. has been a generational title for both good and bad reasons. Bungie originally released this sci-fi looter shooter to mixed reviews after a rough development process. Since then, with a marginally better sequel and DLCs that are hit or miss, the game ends its first saga as a popular title that arguably failed to reach its highest heights.
With the Light and Darkness saga over, Bungie has recently given fans the first look at 's roadmap. This includes two yearly expansions that are expected to be around the size of from. These expansions will each have two free major updates and are rumored to be similar in size to the update from before .
was the first DLC of and was an unquestionable failure. The plot focused around the Vex trying to alter the past and bringing the legendary Warlock Osiris into the franchise. However, that is the sole good part of this DLC. The story was short and felt less important than the scale of the threat would deem it to be.
Character stats are one of the most important aspects of Destiny 2, regardless if players are engaging in any PvE or PvP activity in the game.
This DLC brought a new planet, two strikes, and three crucible maps with it, but only the latter ended up being worthwhile. Another key part of this expansion was the Infinite Forest, a generated run of encounters that ended up being basic and only scarcely used in events before it was sunset. To make matters worse, players were introduced to the first Raid Lair as a substitute for a large-scale Raid. However, Eater of Worlds turned out to be the least popular «Raid» that was ever released.
learned from the failures of but still failed to be a memorable expansion. The story, while more interesting, was also shorter and culminated in killing an important Hive god in a strike. While Xol was eventually imprisoned in the excellent Whisper of the Worm Exotic
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