Note: This review covers only the single-player modes of Company of Heroes 3. The multiplayer review will follow shortly after launch.
Writing this review hurt my feelings. The Company of Heroes series is near and dear to my heart – all three of them are real-time strategy games that cut to the core of the genre, focusing on overarching strategic decisions coupled with tactical troop movements and a battlefield that truly matters. I'm pleased to say that Company of Heroes 3 implements those series fundamentals quite well in a gentle remix that brings the series to diverse theaters of World War 2 that it hadn't touched yet. What I'm very displeased about is that the ambitious Italian campaign mode is incredibly disappointing. While individual missions and scenarios within the strategic sandbox are strong and even thrilling at times, almost every feature on the strategic map doesn't work, either because it's bugged or because it's such middle-of-the-road game design that it's simply boring.
There are actually two single-player campaigns in CoH3. The larger one is the Italian Campaign, a broad, turn-based strategic mode on a large map of central and southern Italy that has you capture territory town by town, and took me about 25 hours to complete the first time around. It has theoretically complex systems in which your armies – called companies (with heroes in them) – capture towns and ports using deployable air power and naval fleet movements, and build emplacements to defend territory or provide offensive bonuses in battles. It's all very visually similar to the setup of the Total War series.
Actual battles that break out when two companies collide or you invade a town are the highpoint: They’re an exciting mixture of
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