As the classic commentator’s cliché goes, Star Wars: Tales from the Galaxy’s Edge — Enhanced Edition is a game of two halves. Originally released for the Meta Quest 2, this intergalactic virtual reality adventure bundles up the original campaign and its superior Last Call expansion. The result is a wildly inconsistent affair, which – despite paying careful care and attention to PSVR2’s innovative new features – can’t help but feel like it’s trapped in the past.
Indeed, play this after launch title Horizon Call of the Mountain and you’ll experience a significant comedown. Guerrilla and Firesprite’s title may not be perfect, but it’s building on an additional couple years of design iteration, and it really shows. One example is how Star Wars handles item holding: by default, you need to physically clutch on to objects, including weapons, with the L1 and R1 buttons. This feels horrible, so you’ll want to enable Sticky Grabbing, which makes firearms more comfortable to use – but ruins throwables like grenades. It’s just bad design.
The campaign is loosely based on the Star Wars-themed section of Disney’s real-life theme park, but it gets off to a rotten start. You awake on a cargo ship, where characters relentlessly talk at you in a guided tutorial type sequence. While some great interstellar views save the scenario, it’s genuinely difficult to determine what the game actually wants you to do – and despite the underlying simplicity of the encounter, we found ourselves butting heads with it a bit.
You’ll eventually end up crash landing on Batuu, where you’ll encounter a multi-eyed giant named Seezelslak, who’s the proprietor of the planet’s local cantina. Exploring the bar, as though it’s a set from one of the films, will
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