In a two-hour chat with Rare, GameSpot asked about new biomes, crossovers, spin-off games, private servers, and more.
By Mark Delaney on
Sea of Thieves is five years old today, but Rare has no plans of slowing down. Speaking with studio head Craig Duncan, creative director Mike Chapman, and lead designer Shelley Preston, GameSpot managed to learn the story of how Sea of Thieves came to be, including its trailblazing launch on Xbox Game Pass. You can read about the team's wider view on its pirate adventure game here, but we'd be remiss not to also update fans of some of their most-requested features, such as new biomes, a solo or private server mode, and more.
We asked the team about several such features and whether players should hold their breath for them or not. Their answers varied according to the specifics, but in some cases, it was what the team didn't say that seemed revealing. Here's what Rare shared about a variety of subjects as the team looks ahead to more years at sea.
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Mike Chapman: Absolutely. [With the volcanic biome The Devil's Roar] it was very much that idea where you go there, you get more reward, but you're taking more risk. I think we've done that now. So another one like that, I don't think we'd go there creatively. You don't want it to just be a palette swap. There's experiences in Sea of Thieves that you could probably only deliver by adding a new kind of biome, giving you a whole new type of world experience.
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