Back when Sony originally released PSVR in 2016, it felt like magic. The headset – which also repurposed the existing PS Camera and PS Move controllers in order to operate – enabled you to exist within virtual worlds, unlocking innovative new gameplay opportunities, as observed in some of the device’s biggest hits, like Astro Bot Rescue Mission and Blood & Truth.
But as the years wore on, the cracks in the company’s inaugural attempt at virtual reality slowly started to show. Setup was complicated, requiring a spaghetti of cables to be managed, and launch models lacked HDR passthrough – which unforgivably was one of the selling points of the PS4 Pro, an upgraded console model released mere months after the headset itself.
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Next-gen escapism
Similarly, the PS Move controllers – which had originally been introduced in 2010 on the PS3 – proved unfit for purpose, as they largely lacked the precision required for a truly tactile experience, and lost position whenever blocked from the view of the PS Camera, eliminating the potential for the 360-degree room scale experiences available on alternative devices.
The product was largely successful, selling several million units and continuing to receive meaningful software support up to this very day, but its flaws have been exposed over time, and we’re overdue something new. That’s where PSVR2 comes in, a next-generation virtual reality headset designed specifically for PS5 – but is it a meaningful upgrade?
PSVR2 addresses almost all of the criticisms and complaints aimed at the original PSVR, working in tandem with the PS5 to deliver an unprecedented sensory experience. While the single cable may potentially irritate wireless stalwarts, the setup is streamlined and
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