We review Marvel: Age of Heroes, a worker placement and resource collection board game published by WizKids Games. In Marvel: Age of Heroes, players are competing to earn the most victory points by defeating the villains.
While there is no shortage of Marvel-themed games available to us (seriously there are a lot), that doesn’t stop us from getting new options to try at a regular pace. And as a die-hard Marvel fan, I’m ok with that. I’m willing to check out pretty much any superhero-themed game that makes its way to my tabletop. But I was keenly interested in playing Marvel: Age of Heroes from WizKids Games. This x-men-themed game is made by one of the co-designers of Lords of Waterdeep (Rodney Thompson), a game I still really enjoy. Did he capture that same magic, but in the Marvel Universe? Let’s find out.
In Age of Heroes, each player will control a team-up of a pair of X-men (or just Magic, she’s a bit of a loner I guess). Cyclops and Phoenix, Wolverine and Jubilee, or Gambit and Rogue are some of the options at your disposal. Each duo not only has their own unique power (when playing on the advanced side), but a deck of Evolution cards you can use to further customize them during the game.
The game takes place over a series of rounds, each of which is broken up into a couple of phases. During the Institute phase, players can place any of their heroes on an open spot in any institute location, or on the X-jet to be used in a later phase. Most locations will grant the player either resources (three different ones in total) or the ability to draw/play cards. Cards come in three different types (not counting the previously mentioned evolution cards): Event cards for a one-time bonus, Ally cards to grant new placement
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