MultiVersus launched in Early Access Open Beta on July 26. I wish I never had to write sentences like that, but this is video games now. For the first week, players had free access to five fighters - Wonder Woman, Taz, Jake, Harley Quinn, and Shaggy - while the rest could be unlocked with either earned currency (coins) or paid currency (gleamium). This starting line-up wasn’t entirely representative of the different classes and play styles in MultiVersus, but overall it gave players a solid roster of easy-to-use and balanced (except Taz) characters.
Open Beta started a week later with the introduction of LeBron, and suddenly there was a completely different set of free-to-play characters. The MultiVersus Twitter account announced that going forward the free-to-play characters would be on a two-week rotation, and that Superman, Reindog, Finn, and Garnet would be replacing Taz, Jake, Harley, and Shaggy.
Related: SDCC: MultiVersus Director Plans To Keep A Direct Line Of Communication With Players For As Long As Possible
For the Early Access Open Beta players (sorry again) the existence of a rotation was poorly communicated. Many, myself included, spent their hard-earned coins to unlock new characters without realizing their current characters would be locked the following week. Even today the implementation needs some attention. There’s currently no way to know which characters are on rotation, and you can’t unlock characters that are temporarily unlocked. If you fall in love with a rotation character this week, you better remember to save your coins so you can permanently unlock them when they go off rotation next week. In the most unfortunate scenario, players can buy a skin for a character that’s on rotation but not
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