Super Smash Bros. Ultimate is a massive game featuring a huge number of characters from all across the gaming industry. Despite Super Smash Bros. Ultimate's sizable roster of playable fighters, there were still some characters fans wanted to see that didn't make the cut. Some of these characters weren't featured as playable fighters, but were instead represented through other means in-game, with some fans thinking that representation excludes them from being featured as a fighter.
For example, many fans wanted to see Waluigi in Super Smash Bros. Ultimate, but that never happened, with some pointing to his existence as an Assist Trophy in the game as the reason why. The recently released crossover fighting game MultiVersus is clearly inspired by Super Smash Bros., and so some fans have expressed concern that it will apply similar rules to the characters it adds to its roster, leaving out those who are represented in other means.
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A conversation about this recently started on Twitter when a fan asked to see Spike from the Tom and Jerry cartoons added to the MultiVersus roster of playable fighters. Another Twitter use pointed out that Spike is already seen via a KO effect, concluding that he would likely not be added to the roster. Others pointed out how certain KO effects already feature or reference fighters that already exist on the roster, and then developer Tony Huynh stepped in to provide some clarification.
According to Huynh, KO effects do not mean that a character can't become a playable member of the roster in future updates. This means that MultiVersus won't necessarily be playing by the same rules as Super Smash Bros. when it comes to new characters, and so pretty much
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