CD Projekt has disabled Cyberpunk 2077 mods today, September 26, to ensure they don't clash with content added in Phantom Liberty and disrupt the playing experience for PC players.
A message on CD Projekt Red's support account on X informed Steam and Epic Games players that their versions of the game would automatically disable mods. The developer confirmed those who absolutely want to use mods can still reactivate them, but they do so at their own risk.
"We wanted to let you know that mods will be automatically disabled for the launch of Phantom Liberty," CD Projekt said. "This is to prevent issues with the game that are caused by mods before they receive their update from the modding community. We want to make sure you have the best experience when playing the game."
Attention all Steam and Epic players!
We wanted to let you know that mods will be automatically disabled for the launch of #PhantomLiberty. This is to prevent issues with the game that are caused by mods before they receive their update from the modding community. We want to…
CD Projekt Red didn't mention if mods will be disabled when launching Cyberpunk 2077 through its own GOG Galaxy launcher, though the situation is likely the same. It's also unclear if the ability to install mods will be turned back on later, though it likely will as CD Projekt is otherwise very supportive of the modding community and released official mod support for Cyberpunk 2077.
The game-changing Update 2.0, which arrived just a few days ahead of Phantom Liberty, completely revamped Cyberpunk 2077 with features such as a new perk system and improved AI. It also brought closure to an Elon Musk fan theory, a reference to the late racing legend Ken Block, and bizarre additions to the
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