Most of our focus on GamesBeat is… well, games. Games are a huge part of the current world and have led, in interesting ways, to unforeseen innovation. As the worlds obsession with gaming technology grows, the more time and money are poured into its development. For instance, when I first saw a Kinect, I never expected to read about it being used in operating rooms to assist surgeons. That leads us to the Omniverse.
“Omniverse is our platform for collaboration and simulation,” says Richard Kerris, vice president of Omniverse development platform at NVIDIA. “It is designed to be an open, connected platform that works with third party products. We don’t replace workflows, we extend and enhance them by connecting existing tools into the Omniverse. What we have is over 20 years of NVIDIA technology that is part of that platform. AI, multi-GPU rendering, the ability to collaborate around the world, stuff like that.”
There are obvious benefits to being able to design and test products in a virtual world. The removal of danger and cost from testing are bonus enough, but NVIDIA doesn’t plan to stop there.
“One of the things Omniverse is being used for a lot is digital twins,” continues Kerris. “At NVIDIA it’s part of our DNA to solve problems and take on big tasks and challenges we can help better the world. Obviously climate change is one of those challenges we all have. So Jensen(Jensen Huang, CEO and President of NVIDIA) made the decision that we’re going to take our digital twin and push it to the next level of doing a complete digital twin of the Earth. It’s a massive undertaking. It’s primary purpose is to study the environment and to study climate change and be able to understand and learn from what’s taking place in that
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