On June 20, Steve Ince announced his retirement on LinkedIn after over 30 years of working in the gaming industry. Ince has enjoyed an impressive career and was a big part of the Broken Sword series, classic point-and-click adventure games that date back to 1996 with Broken Sword: The Shadow of the Templars (which received a Director's Cut in 2010). He's built up an impressive portfolio during his long career—production, writing, and even creating art for games like Beneath a Steel Sky, as well as credits in The Witcher and Resident Evil: Village.
Ince is, in his own words, reaching «retirement age here in the UK», and also cites concerns with the rapid advancement of technology: «Games have developed unbelievably in the last three decades since I began working for Revolution Software,» he remarks. «I must admit that I struggle to keep up.»
«I'm also a little concerned about the threat of AI, and I fear that it may undermine the careers of many writers and creatives in the game industry and beyond. So it may be a good time to retire for this reason alone.»
It must be strange for an experienced writer and artist in the games industry to see a lean towards AI interference with both parts of those creative processes. We've already seen the tech start making headway in games like Hidden Door, the creator of which PC Gamer's Tyler Wilde interviewed earlier this month. Firmament, a puzzle game from Myst developer Cyan Worlds, also listed «AI assisted content» in its credits.
Despite an uncertain future for creatives in the industry at large, Steve Ince looks back fondly on his career: «There have been so many people that I've worked with over the years who have made working on video games pleasurable, rewarding, exciting,
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