Marvel’s Spider-Man and Miles Morales both knocked the ball out of the park with their casts of villains, which, of course, has always been one of Spider-Man’s biggest strengths, so naturally, expectations are going to be high for Marvel’s Spider-Man 2 to deliver strongly in that area as well. Thankfully, with the infamous Venom set to star as one of the game’s central antagonists, things are certainly looking promising right now.
Speaking recently with Entertainment Weekly, the developers of Marvel’s Spider-Man 2 spoke about the legendary character, his portrayal in the game, and why Tony Todd was chosen to play the role. Specifically where the latter is concerned, creative director Bryan Intihar explained that the actor was able to “embrace” the most key elements you’d expect to see in a Venom performance.
“Everything we talked about [with] Venom — that sense of strength, that sense of fear, that sense of overwhelming, so different from Peter — Tony embraces that completely in the performance,” he said, before explaining that one of the reasons Venom was chosen as the main villain for the game was because Insomniac wanted a completely different antagonist from Doctor Octopus, the first game’s main villain.
“We wanted to try something very different, and I don’t think you can get much more different from Doc Ock than you do Venom,” he said. “It’s about power, it’s about strength, it’s about being slighted, it’s about Peter being involved much more in the creation of Venom. I think that’s what attracted us.”
“For us, Venom is the host plus the symbiote,” he added. “You don’t get Venom without both of them being bonded together. What Tony represents is that bond. I think, if anything, casting Tony made us feel more
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