Alongside the main story and side quests of Borderlands 3, Gearbox gave players some other types of content to engage with. While this content included the entertaining Crew Challenges and the difficult Mayhem Mode, replayable mission types were also available. Proving Grounds were interesting time trials, while the Circles of Slaughter returned from Borderlands 2.
While the Borderlands 3 Circles of Slaughter have proven more popular than the Proving Grounds, this is mainly due to the Slaughter Shaft being such a great source of loot. Overall, the wave-based mode is a bit repetitive, and some work could be done to approve upon it whenever Borderlands 4 releases. In particular, fans could be given the option to craft their own Circles of Slaughter, making custom arenas that they actually want to fight in.
Borderlands 4 Should Focus More on Vladof and Tediore
In Borderlands 3, players have access to three Circles of Slaughter. The aforementioned Slaughter Shaft sees them facing the COV, the Slaughterstar 3000 pits the Vault Hunters against Maliwan, and the Cistern of Slaughter sees animals attacking. However, after doing the Cistern of Slaughter and Slaughterstar 3000 once, players are unlikely to return.
The reasons that these two heavily replayable missions fail to bring players back are quite different, but both problems showcase why custom Circle of Slaughters would be a great change. In the case of Slaughterstar 3000, the multiple levels of the arena makes each round last too long, with Maliwan enemies occasionally getting stuck and players needing to track them down. As for the Cistern of Slaughter, the prevalence of Rakk simply make the rounds unfun, as trying to hit the creatures as they fly into the air greatly slows
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