Destiny 2's most-played modes are Crucible and Strikes (now called Vanguard Operations), but Gambit has a "healthy and stable population," according to Bungie. That said, Gambit has always been the ugly ducking of the three core activities in Destiny 2. That might not change in Witch Queen, but Bungie is certainly going to try with a new set of improvements scheduled to arrive in Gambit with the new expansion.
Today's TWAB goes over pages upon pages of changes that we're going to try and condense for you. General changes include new respawn points at the various "fronts" on a map to avoid getting spawn-camped during an invasion. Players will drop half their motes on death and auto-respawn timers will be two seconds longer. Damaged to shields by non-matching elements will be reduced, 10-mote Phalanx health is increased, and 15-mote Knights will soon have an additional Stasis attack.
Related: Destiny 2 Content Vaulting Is Still Unacceptable
Ammo economy is also undergoing a revamp. Players will no longer receive special or heavy bricks from ads unless they have Ammo Finder mods equipped (or Exotic perks like from the Aeon Cult armors). Instead, players will be rewarded an ammo chest for completing Fronts. During the Primeval phase, an ammo chest will spawn in a random Front every 60 seconds.
Speaking of the Primeval, Gambit is returning to a more Gambit Prime-style of boss fight. Primevals have more health, Slayer stacks are back, and the Primeval Envoy will spawn in one of the three Fronts alongside a mob of enemies. Envoys prevent all damage to the Primeval, so players can't just ignore them. Envoys spawn at 30% damage intervals on the Primeval, so you'll know exactly when to stop your DPS phase.
Both teams are losing
Read more on thegamer.com