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Xbox Design Lab: how to make the custom Xbox Series X controller of your dreams

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Platform Fighting Puzzle Twitter Accessibility Isn't Easy: What 'Easy Mode' Debates Miss About Bringing Games to Everyone
The discussion around difficulty and accessibility in games is often reduced to two opposing ideals. One side argues against the inclusion of varying difficulty modes in games like From Software’s Sekiro: Shadows Die Twice or Sloclap’s Sifu, often citing artistic direction and developer’s goal to create a punishing experience, in which adding other difficulty modes would “ruin”. Conversely, many believe more options, which are often boiled down in online discourse to the addition of an ‘Easy Mode,’ will open games to a wider audience, allowing disabled people to effectively play and enjoy challenging games. But the reduction of the accessibility discussion to ‘Easy Mode’ obscures what many are actually advocating for, which is much much broader than just adding a single, easier difficulty setting. A wholesale approach to accessible game design should be taken to better let players of all disabilities and skill levels more easily play games, and it can be done without preventing players who want that challenge from experiencing any given game as they wish.
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