I still remember where I was when the Borderlands 3 trailer dropped. Fresh off my third or fourth replay of Borderlands 2 and its (literally) magical DLC, Tiny Tina’s Assault on Dragon Keep, I watched the trailer in my college dorm room while on the phone with my friends. When the premiere finished, we all sat grinning ear to ear, babbling on about whether the next numbered entry in the franchise could live up to its lofty predecessor. Unfortunately, it didn’t.
With Tiny Tina’s Wonderlands, Gearbox has gone in a different direction. The game takes its cues from Assault on Dragon Keep, one of the most critically acclaimed DLCs of all time, and dramatically expands its scope and ideas into an entirely new package. Beyond the usual endless array of guns and loot, Wonderlands introduces RPG-style stats and classes to the franchise, making for a deeper — if more complex — experience.
It’s Borderlands as you’ve never seen if before, even if you’ve played Assault on Dragon Keep. Even so, my preview left me asking the same questions as when I first saw the Borderlands 3 trailer: Can Wonderlands live up to the prestige of its inspiration?
My preview allowed me to explore the Mount Craw zone, an optional area in Wonderlands that’s home to frozen fields, blazing-hot mountains, and a fed-up army of oppressed goblins. A goblin named Jar provided me with the first of two story missions for the zone, titled Goblins Tired of Forced Oppression (it abbreviates to “GTFO.” Get it? Get it!?).
During my time in Mount Craw, I placed goblin propaganda posters throughout the zone, freed goblins trapped in cages, fought off the mechanical dragon responsible for the goblins’ forced oppression, and looted chest after chest to find the best guns
Read more on digitaltrends.com